Ancient Egyptians clearly thought our species WAS equivalent of the Goddesses and Gods. Not just Pharaohs were considered deities during their lifetime, but lowborn individuals such as Imhotep could raise themselves to this status through great works. In the newly democratised New Kingdom (after the overthrow of dire monothesim for the second time) the ritual game of Zenet/ Senet became a state recognised religion in its own right, and non-royals could attain Godhood. This is one of the reason why I have selected this vehicle as the interface for Artificial-Death; the other major reason being it is the only recorded method whereby living and dead could communicate.
Artificial-Death is a limited form of ‘uploading’, retaining mentation involved in stategic game decisions. In ZENET, the game of Passing, when involving a deceased player, the living player moves first. The deceased plays the other side of the board. A question, or name of the deceased individual, can optionally be written down the central path. Digital versions of the game might be just as good and reliable (and are certainly faster) as the heavily engineered MVT (unconstrained, analog) circuit; but digital (hard-wired) computers cannot compute in real-time because of the rounding errors, so cannot sustain experiential ‘uploading’.