Active divination using learning nets and M.V.T

In this research paper M.Sc. in Neural Computation, CCCN Uni Stirling, a variety of net architectures were trialed for specific use in Enochian Chess software, and the commercial version is now in its 3rd edition over 26 years on. The first section consists of a literature review of artificial neural nets and their application to a variety of classic boardgames. Although quite old now, there haven’t been any or many other papers on nets and divination games. This paper has proved very prescient! Today neural nets are commonly used by game developers. The race amongst super computer developers to ‘predict’ stock markets, or weather systems, or winners of horse races, is fierce. MVT unconstrained hardware may offer some synergies when used in conjunction with nets or trad AI.

My interest in active divination (rather than passive divination) goes back a bit now. Enochian Chess Golden Dawn game is one example, Zenet is another. Tsakli can also be used in divination, but the methods are contemplative, closer to tarot than active divination games (games are dynamical systems) “Dynamical systems game theory and dynamics of games. A theoretical framework we call dynamical systems game is presented, in which the game itself can change due to the influence of players’ behaviors and states. That is, the nature of the game itself is described as a dynamical system.”

Passive forms of fortune-telling rely on pure chance without any skill or judgement asked of the questioner. Astrology is a good example. You cannot change or ameliorate your date and time of birth or effect the course of the stars. It is essentially fatalistic. What is the point trying to discern information about which you can do absolutely nothing? Self fulfilling prophecies do occur however. A rumour or advice from top stockbroker can influence market sentiment a stock price, and a racing pundit can make a tip that changes odds on a horse (though not influence the outcome of the race, unless horses recognize and respond to increased cheers from the backers, which I doubt). Weather predictions are useful in knowing how to adjust your own behaviour in light of fullest knowledge, forecasts may cause you to carry an umbrella or change travel plans. But knowledge of future weather doesn’t entail ability to change the outcome.

Brainstorming and the jumping up and down excitement generated by unexpected game episodes, plus the many ideas generated by the move by move conversation and thrown up by wide consideration of the particular divination question, can be of real psychomorphological value in helping plan your future life moves. But don’t over identity or read too much into allegories – whether games that are microcosms of the world, or texts that claim special (or worse, supernatural) knowledge. Divination is a tool to be used, not superstitions that use you. If phenomena and events in the real world contradicts any metaphysical or analogous beliefs not grounded in fact; real world wins.

The outcome of an Enochian Chess game win/ lose yes/ no partly depends on luck since dice are involved. But the course of the game is also influenced by the player’s strategic choices within the legal restraints of the dice throw. Over many games the more skilful games player will perform better than a weaker player. Active divination better reflects situations in real life, where various constraints do exist and many events are outside control of the individual, but nevertheless some other actions and choices are open to the person. In occult terms you are “funneling back into the astral, not just receiving”, or in other terms trying to change the future.

Enochian Chess software uses neural net ‘connectionist glue’ (written in C++ rather than hardware, so not truly analog of course) to replicate the psychological processes undergone whilst making divination choices, rather than simply using a look-up table or traditional AI.

Discovery of correct formulae for W.B. Yeats Celtic Enochian Chess (see blog) might be built into any future upgrades, but the game rules and basic strategy otherwise remains unchanged. I have a prototype design for a general prediction engine cum pattern spotter along the lines of my universal sliding block puzzle generator (and solver) using GA’s — will dig out the paper and transcribe it from p/copes to readable text — my inbox overflows already so will be a week or two. A new Tsakli book next post.

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20 Grand Tsakli of Tibet and relaunch of

This new book, 4 in the series, contains fourteen rare and unusual C17th or C18th “Grande Tsaklis”, another four late C18th examples reportedly originating from Tsurphu monastry, plus two extremely large tsakli (giants in tsakli terms) one depicting a wind horse whilst the other shows a figure in historically early clothes with butterlamp, male and female deer and an elephant, C16th to C18th. All fronts and reverse (texts) of tsakli are shown.

These 13 plus (1 from different series of the grandes tsakli) detail rituals to be performed at certain times of the year that promote longevity and ward off evil influences. Astrological and various motifs and ritual implements are shown in the compartments, and crucial text is in the triangles. Some have damage (below missing top part of red border). All 20 are rare.

The four Tsurphu monastery originating long or grand tsakli are also compartmentalized but of a different style, and are perhaps 100 years younger, late C18th, imo. They have intricate feathered text patterns on reverse (see below). These text (eagle) wings of the Garuda bird-headed deity reflect paintings of Garudu whhich feature in top sections of all fronts. These four grand tsakli are quite dark in normal light (one with slight burn mark on reverse) and so I have digitally enhanced the brightness (mostly I don’t much digitally enhance the tsakli images).

Preview(opens in a new tab)

I finally got the website running. This will improve over time. There are lots more books to come in this TSAKLI perfected images series. Most tsakli have red borders, are portrait not landscape, and are not compartmentalised. So none of the first four volumes are very typical. To remedy this, the next few volumes will be more ‘standard’ types of tsakli sets, portrait not landscape format and with red borders.

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28 Tsakli from the Book of the Dark Red Amulet

These 28 tsakli come from two or three different C18th sets, but probably do not constitute the complete series. They are unusual amongst tsakli for being in book (sutra) or landscape format. I replicate the information sheet and two translations that came with these, with mandala instructions and notes on how they worked in initiation.

The Book of the Dark Red Amulet presents the Vajrayana initiatory practice of Vajrakilaya from the oral transmission lineage of the great seventeenth-century treasure-revealer, Tsasum Lingpa. Born in Eastern Tibet in 1685, his mother’s name was Gelekma and his father’s name was Tashi. When young he was taught by Lama Karda Chöje, the head lama of the Karda Monastery of the Gelugpa School. From a monastery in Ngamchen Rong, he revealed a large cycle of terma teachings of the Eight Herukas. Tsasum Lingpa recounted his life up to this point in his own early life autobiography, which is known as the Clear Garland Crystals of Fire (circa 1715).

Other books in TSAKLI perfected images: BLOG 20 small wide tsakli

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Is Shogi better than Chess?

This is an historical martial art and board game of Japan in which you are graded based on your tournament performances. All shogi players are ranked by a dan system. In the current system, apprentice players become professional when they achieve the rank of 4-dan. Apprentice players aspiring to become professionals are ranked from 6-kyū to 3-dan. It is a wonderfully dynamic two-player strategy game, superior in my view to the more plodding nature of Chess. Setting up a fortress is more crucial than castling in chess. Play tends to develop quickly from the opening, but not always.

Traditional Japanese style pieces are selectable

Games hardly ever end in a draw since captured pieces can be “dropped” back into the game on an empty square to assist in the checkmate attack! No pieces are ever lost to the game, checkmate becomes more likely in the latter stages, and so Shogi virtually never peters out into a dull endgame as so often happens with tournament Chess.

My only foray was as a complete beginner (15kyo) inthe 1989 Brit Shogi Championships. Regrettably I could only be present the first day of two because of other commitments so only completed 2 of the 5 games, which I won. I had been to the Tokyo World Computer Championships with this software (based on Pauli’s Shocky engine with adaptations and my Westernised symbols interface) and reached the Grand Finals. We lost, but from memory we were the first European entry to get that far.

The software as well as standard form of the game includes variants with other sized boards, some with slightly different pieces or rules. Bird Shogi is particularly famous amongst variants.

Instructions are included in the software. To be honest, software is so much more effective than paper books in teaching games that I have never bothered to write one form Shogi. Same goes for Chaturanga (though I might write about endgame strategies in the double-checkmate variations).

DVD case from the 1990’s

Shogi FACEBOOK group .

PC software download £8 (ca $10)